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第60届威尼斯国际艺术双年

威尼斯双年展起源于1895年,是当今世界最具影响力的当代艺术展会之一,它所包含的国际视觉艺术双年展与国际建筑双年展隔年交替举办。2005年,中国首次以“国家馆”的身份亮相威尼斯艺术双年展,自此开启了中国馆参加威尼斯双年展的历程。十多年来,威尼斯双年展中国国家馆(以下简称“中国馆”)已成为向世界展示中国当代文化艺术发展成就和水平的重要窗口,也成为中国优秀的策展人、艺术家和建筑师走向国际的重要平台。2023年6...


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关于举办2023年辽宁省普通

校内有关单位:本竞赛以“设计智造·美好生活”为主题,深化高等学校教育成果,秉承以赛促教的理念,通过为学生提供展示、比拼、成长的平台,推动工业设计教育事业发展、激发工业设计及产业动力,展现青年设计新力量。(一)参赛对象与要求1、参赛对象为我校普通高等学校全日制在校大学生、研究生。2、为贯彻落实协同创新精神和促进培养工业设计复合型人才,鼓励不同学科专业学生跨学科、跨类别报名参赛。3、所有参赛者均要在我...


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李强

李强,男,设计学博士,硕士生导师

主要研究方向:人机交互(HCI)设计与用户体验,新媒体交互艺术、数字文化遗产应用等。

个人主页:https://www.researchgate.net/profile/Qiang-Li-236

简介:

1)教育与国外研究经历:

本科毕业于沈阳航空航天大学 获学士学位 计算机科学与技术
研究生毕业于比利时鲁汶大学 获硕士学位 Bioinformatics
博士毕业于韩国京畿大学 获博士学位 工业设计
访问学者/澳大利亚科廷大学 访问学者 School of Media Culture and Creative Arts

2)承担科研项目:

主持辽宁省教育厅、沈阳市社科联等纵向课题多项。

主持沈阳捷诚软件公司、小小世界教育集团等横向课题多项。

3)书籍与论文出版:

《苹果APP界面设计》《家具设计》等译著/编著教材4部(电子工业出版社/机械工业出版社)。

团队近期发表部分论文:

Li, Q., Liu, Z. X., Wang, P., Wang, J. J., & Luo, T. (2023). The influence of art programming courses on design thinking and computational thinking in college art and design students. Education and Information Technologies, 1-18.SSCI Q1区)

Li, Q., Wang, J., & Luo, T. (2022). Evaluating Interactive Digital Exhibit Characteristics in Science Museums and Their Effects on Child Engagement. International Journal of Human–Computer Interaction, 1-12.SCI&SSCI Q1区)

Li, Q., Liu, Z., & Wang, P. (2022, June). The Impact of Visual Aesthetics of Different Types of APP Icons on User Cognition. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part I (pp. 228-236). Cham: Springer International Publishing.

Li, Q., Wang, J., & Luo, T. (2022, June). Exploration of Generous Interface Design Principles for Digital Cultural Heritage. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 227-233). Cham: Springer International Publishing.

Li, Q., Luo, T., & Wang, J. (2022, June). The Evaluation of a Mid-Air Based Natural Interactive Installation on Cultural Heritage Learning. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 234-239). Cham: Springer International Publishing.

Li, Q., Wang, P., & Liu, Z. (2022, June). Traditional Mural Learning Effectiveness of Using Serious Game Based on Scaffolding Teaching Theory. In HCI International: 24th International Conference on Human-Computer Interaction, HCII 2022, Virtual Event, June 26–July 1, 2022, Proceedings, Part III (pp. 65-71). Cham: Springer International Publishing.

Li, Q., Luo, T., & Wang, J. (2022). The role of digital interactive technology in cultural heritage learning: Evaluating a mid‐air gesture‐based interactive media of Ruihetu. Computer Animation and Virtual Worlds, 33(3-4), e2085.SCI 4区)

Li, Q. (2022). Effects of different types of digital exhibits on children’s experiences in science museums. The Design Journal, 25(1), 126-135.A&HCI)

Li, Q., Luo, T., & Wang, J. (2021). Research on Visual Cognitive of Museum Guide System Based on Augmented Reality Technology. In HCI International: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II 23 (pp. 284-289). Springer International Publishing.

Li, Q., Wang, J., & Luo, T. (2021). A Comparative Study of In-Car HMI Interaction Modes Based on User Experience. In HCI International: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part III 23 (pp. 257-261). Springer International Publishing.

Li, Q., Wang, J., Luo, T., & Ma, D. (2021). Service Design for Elderly People with Dementia and the Role of Technology Mediation. In HCI International: 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I 23 (pp. 282-288). Springer International Publishing.

Li, Q., Yoo, B., & Ding, Y. (2020). The effects of interactive digital exhibits (IDEs) on children’s experience in science museums. In Culture and Computing: 8th International Conference, C&C 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings 22 (pp. 215-228). Springer International Publishing.

李强,罗添,王晶晶. (2021). 基于用户体验的中国茶文化数字活化设计.湖南包装,36(4),62-64,72.

李强.(2020)文化遗产在提高城市品牌影响力中的作用研究. 品牌研究025,10-12.

李强,罗添,王晶晶,丁勇.(2020).新工科背景下数字媒体专业教学改革探索与实践.包装工程,41(S01), 140-143.

 

其它:

软件著作权2部。

指导学生参加中国用户体验设计大赛、中国好创意数字媒体大赛等设计竞赛获得国家级竞赛及省级竞赛多项。

Education and Information Technologies》SSCI期刊国际审稿人

Children & Society》SSCI期刊国际审稿人

HCI International 2020 人机交互国际会议User Experience Design for Local Cultural Heritage分会主席


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